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fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
SfR Fresh Dox: fltk-1.3.0rc3-source.tar.gz ("inofficial" and yet experimental doxygen-generated source code documentation) ![]() |
00001 // 00002 // "$Id: gl_draw.cxx 7903 2010-11-28 21:06:39Z matt $" 00003 // 00004 // OpenGL drawing support routines for the Fast Light Tool Kit (FLTK). 00005 // 00006 // Copyright 1998-2010 by Bill Spitzak and others. 00007 // 00008 // This library is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU Library General Public 00010 // License as published by the Free Software Foundation; either 00011 // version 2 of the License, or (at your option) any later version. 00012 // 00013 // This library is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 // Library General Public License for more details. 00017 // 00018 // You should have received a copy of the GNU Library General Public 00019 // License along with this library; if not, write to the Free Software 00020 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 00021 // USA. 00022 // 00023 // Please report all bugs and problems on the following page: 00024 // 00025 // http://www.fltk.org/str.php 00026 // 00027 00028 // Functions from <FL/gl.h> 00029 // See also Fl_Gl_Window and gl_start.cxx 00030 00031 #include "flstring.h" 00032 #if HAVE_GL || defined(FL_DOXYGEN) 00033 00034 #include <FL/Fl.H> 00035 #include <FL/gl.h> 00036 #include <FL/x.H> 00037 #include <FL/fl_draw.H> 00038 #include "Fl_Gl_Choice.H" 00039 #include "Fl_Font.H" 00040 #include <FL/fl_utf8.h> 00041 00042 #if !defined(WIN32) && !defined(__APPLE__) 00043 #include <FL/Xutf8.h> 00044 #endif 00045 00046 #if USE_XFT 00047 extern XFontStruct* fl_xxfont(); 00048 #endif // USE_XFT 00049 00051 int gl_height() {return fl_height();} 00053 int gl_descent() {return fl_descent();} 00055 double gl_width(const char* s) {return fl_width(s);} 00057 double gl_width(const char* s, int n) {return fl_width(s,n);} 00059 double gl_width(uchar c) {return fl_width(c);} 00060 00061 static Fl_Font_Descriptor *gl_fontsize; 00062 00063 #define GL_DRAW_USES_TEXTURES (defined(__APPLE__) && !__ppc__) // 1 only for non-PPC OSX 00064 #ifndef __APPLE__ 00065 # define USE_OksiD_style_GL_font_selection 1 // Most hosts except OSX 00066 #else 00067 # undef USE_OksiD_style_GL_font_selection // OSX 00068 #endif 00069 00070 #if USE_XFT 00071 # undef USE_OksiD_style_GL_font_selection // turn this off for XFT also 00072 #endif 00073 00077 void gl_font(int fontid, int size) { 00078 fl_font(fontid, size); 00079 #if !GL_DRAW_USES_TEXTURES 00080 if (!fl_fontsize->listbase) { 00081 00082 #ifdef USE_OksiD_style_GL_font_selection 00083 fl_fontsize->listbase = glGenLists(0x10000); 00084 #else // Fltk-1.1.8 style GL font selection 00085 00086 #if defined (USE_X11) // X-windows options follow, either XFT or "plain" X 00087 // FIXME: warning Ideally, for XFT, we really need a glXUseXftFont implementation here... 00088 // FIXME: warning GL font selection is basically wrong here 00089 /* OksiD had a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct, 00090 * then sorting through them at draw time (for normal X rendering) to find which one can 00091 * render the current glyph... But for now, just use the first font in the list for GL... 00092 */ 00093 XFontStruct *font = fl_xfont; 00094 int base = font->min_char_or_byte2; 00095 int count = font->max_char_or_byte2-base+1; 00096 fl_fontsize->listbase = glGenLists(256); 00097 glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base); 00098 # elif defined(WIN32) 00099 // this is unused because USE_OksiD_style_GL_font_selection == 1 00100 int base = fl_fontsize->metr.tmFirstChar; 00101 int count = fl_fontsize->metr.tmLastChar-base+1; 00102 HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid); 00103 fl_fontsize->listbase = glGenLists(256); 00104 wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base); 00105 SelectObject(fl_gc, oldFid); 00106 # elif defined(__APPLE_QUARTZ__) 00107 //AGL is not supported for use in 64-bit applications: 00108 //http://developer.apple.com/mac/library/documentation/Carbon/Conceptual/Carbon64BitGuide/OtherAPIChanges/OtherAPIChanges.html 00109 short font, face, size; 00110 uchar fn[256]; 00111 fn[0]=strlen(fl_fontsize->q_name); 00112 strcpy((char*)(fn+1), fl_fontsize->q_name); 00113 GetFNum(fn, &font); 00114 face = 0; 00115 size = fl_fontsize->size; 00116 fl_fontsize->listbase = glGenLists(256); 00117 aglUseFont(aglGetCurrentContext(), font, face, 00118 size, 0, 256, fl_fontsize->listbase); 00119 # else 00120 # error unsupported platform 00121 # endif 00122 00123 #endif // USE_OksiD_style_GL_font_selection 00124 } 00125 glListBase(fl_fontsize->listbase); 00126 #endif // !GL_DRAW_USES_TEXTURES 00127 gl_fontsize = fl_fontsize; 00128 } 00129 00130 #ifndef __APPLE__ 00131 static void get_list(int r) { 00132 gl_fontsize->glok[r] = 1; 00133 #if defined(USE_X11) 00134 # if USE_XFT 00135 // FIXME 00136 # else 00137 unsigned int ii = r * 0x400; 00138 for (int i = 0; i < 0x400; i++) { 00139 XFontStruct *font = NULL; 00140 unsigned short id; 00141 XGetUtf8FontAndGlyph(gl_fontsize->font, ii, &font, &id); 00142 if (font) glXUseXFont(font->fid, id, 1, gl_fontsize->listbase+ii); 00143 ii++; 00144 } 00145 # endif 00146 #elif defined(WIN32) 00147 unsigned int ii = r * 0x400; 00148 HFONT oldFid = (HFONT)SelectObject(fl_gc, gl_fontsize->fid); 00149 wglUseFontBitmapsW(fl_gc, ii, ii + 0x03ff, gl_fontsize->listbase+ii); 00150 SelectObject(fl_gc, oldFid); 00151 #elif defined(__APPLE_QUARTZ__) 00152 // handled by textures 00153 #else 00154 # error unsupported platform 00155 #endif 00156 } // get_list 00157 #endif 00158 00159 void gl_remove_displaylist_fonts() 00160 { 00161 # if HAVE_GL 00162 00163 // clear variables used mostly in fl_font 00164 fl_font_ = 0; 00165 fl_size_ = 0; 00166 00167 for (int j = 0 ; j < FL_FREE_FONT ; ++j) 00168 { 00169 Fl_Font_Descriptor* past = 0; 00170 Fl_Fontdesc* s = fl_fonts + j ; 00171 Fl_Font_Descriptor* f = s->first; 00172 while (f != 0) { 00173 if(f->listbase) { 00174 if(f == s->first) { 00175 s->first = f->next; 00176 } 00177 else { 00178 past->next = f->next; 00179 } 00180 00181 // It would be nice if this next line was in a desctructor somewhere 00182 glDeleteLists(f->listbase, 256); 00183 00184 Fl_Font_Descriptor* tmp = f; 00185 f = f->next; 00186 delete tmp; 00187 } 00188 else { 00189 past = f; 00190 f = f->next; 00191 } 00192 } 00193 } 00194 00195 #endif 00196 } 00197 00198 #if GL_DRAW_USES_TEXTURES 00199 static void gl_draw_textures(const char* str, int n); 00200 #endif 00201 00207 void gl_draw(const char* str, int n) { 00208 #ifdef __APPLE__ 00209 00210 #if GL_DRAW_USES_TEXTURES 00211 gl_draw_textures(str, n); 00212 #else 00213 glCallLists(n, GL_UNSIGNED_BYTE, str); 00214 #endif 00215 00216 #else 00217 static xchar *buf = NULL; 00218 static int l = 0; 00219 int wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l); 00220 if(wn >= l) { 00221 buf = (xchar*) realloc(buf, sizeof(xchar) * (wn + 1)); 00222 l = wn + 1; 00223 wn = fl_utf8toUtf16(str, n, (unsigned short*)buf, l); 00224 } 00225 n = wn; 00226 00227 int i; 00228 for (i = 0; i < n; i++) { 00229 unsigned int r; 00230 r = (str[i] & 0xFC00) >> 10; 00231 if (!gl_fontsize->glok[r]) get_list(r); 00232 } 00233 glCallLists(n, GL_UNSIGNED_SHORT, buf); 00234 #endif 00235 } 00236 00241 void gl_draw(const char* str, int n, int x, int y) { 00242 glRasterPos2i(x, y); 00243 gl_draw(str, n); 00244 } 00245 00250 void gl_draw(const char* str, int n, float x, float y) { 00251 glRasterPos2f(x, y); 00252 gl_draw(str, n); 00253 } 00254 00259 void gl_draw(const char* str) { 00260 gl_draw(str, strlen(str)); 00261 } 00262 00267 void gl_draw(const char* str, int x, int y) { 00268 gl_draw(str, strlen(str), x, y); 00269 } 00270 00275 void gl_draw(const char* str, float x, float y) { 00276 gl_draw(str, strlen(str), x, y); 00277 } 00278 00279 static void gl_draw_invert(const char* str, int n, int x, int y) { 00280 glRasterPos2i(x, -y); 00281 gl_draw(str, n); 00282 } 00283 00289 void gl_draw( 00290 const char* str, // the (multi-line) string 00291 int x, int y, int w, int h, // bounding box 00292 Fl_Align align) { 00293 fl_draw(str, x, -y-h, w, h, align, gl_draw_invert); 00294 } 00295 00297 void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);} 00298 00304 void gl_rect(int x, int y, int w, int h) { 00305 if (w < 0) {w = -w; x = x-w;} 00306 if (h < 0) {h = -h; y = y-h;} 00307 glBegin(GL_LINE_STRIP); 00308 glVertex2i(x+w-1, y+h-1); 00309 glVertex2i(x+w-1, y); 00310 glVertex2i(x, y); 00311 glVertex2i(x, y+h-1); 00312 glVertex2i(x+w, y+h-1); 00313 glEnd(); 00314 } 00315 00316 #if HAVE_GL_OVERLAY 00317 extern uchar fl_overlay; 00318 extern int fl_overlay_depth; 00319 #endif 00320 00327 void gl_color(Fl_Color i) { 00328 #if HAVE_GL_OVERLAY 00329 #if defined(WIN32) 00330 if (fl_overlay && fl_overlay_depth) { 00331 if (fl_overlay_depth < 8) { 00332 // only black & white produce the expected colors. This could 00333 // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx 00334 int size = 1<<fl_overlay_depth; 00335 if (!i) glIndexi(size-2); 00336 else if (i >= size-2) glIndexi(size-1); 00337 else glIndexi(i); 00338 } else { 00339 glIndexi(i ? i : FL_GRAY_RAMP); 00340 } 00341 return; 00342 } 00343 #else 00344 if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;} 00345 #endif 00346 #endif 00347 uchar red, green, blue; 00348 Fl::get_color(i, red, green, blue); 00349 glColor3ub(red, green, blue); 00350 } 00351 00352 void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) { 00353 if (!ld) ld = w*d; 00354 glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d); 00355 glRasterPos2i(x,y); 00356 glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b); 00357 } 00358 00359 #if GL_DRAW_USES_TEXTURES || defined(FL_DOXYGEN) 00360 00361 #include <FL/glu.h> 00362 00363 // manages a fifo pile of pre-computed string textures 00364 class gl_texture_fifo { 00365 friend void gl_draw_textures(const char *, int); 00366 private: 00367 typedef struct { // information for a pre-computed texture 00368 GLuint texName; // its name 00369 char *utf8; //its text 00370 Fl_Font_Descriptor *fdesc; // its font 00371 int width; // its width 00372 int height; // its height 00373 } data; 00374 data *fifo; // array of pile elements 00375 int size_; // pile height 00376 int current; // the oldest texture to have entered the pile 00377 int last; // pile top 00378 int textures_generated; // true iff glGenTextures has been called 00379 void display_texture(int rank); 00380 int compute_texture(const char* str, int n); 00381 int already_known(const char *str, int n); 00382 public: 00383 gl_texture_fifo(int max = 100); // 100 = default height of texture pile 00384 inline int size(void) {return size_; }; 00385 ~gl_texture_fifo(void); 00386 }; 00387 00388 gl_texture_fifo::gl_texture_fifo(int max) 00389 { 00390 size_ = max; 00391 last = current = -1; 00392 textures_generated = 0; 00393 fifo = (data*)calloc(size_, sizeof(data)); 00394 } 00395 00396 gl_texture_fifo::~gl_texture_fifo() 00397 { 00398 for (int i = 0; i < size_; i++) { 00399 if (fifo[i].utf8) free(fifo[i].utf8); 00400 if (textures_generated) glDeleteTextures(1, &fifo[i].texName); 00401 } 00402 free(fifo); 00403 } 00404 00405 // displays a pre-computed texture on the GL scene 00406 void gl_texture_fifo::display_texture(int rank) 00407 { 00408 //setup matrices 00409 GLint matrixMode; 00410 glGetIntegerv (GL_MATRIX_MODE, &matrixMode); 00411 glMatrixMode (GL_PROJECTION); 00412 glPushMatrix(); 00413 glLoadIdentity (); 00414 glMatrixMode (GL_MODELVIEW); 00415 glPushMatrix(); 00416 glLoadIdentity (); 00417 float winw = Fl_Window::current()->w(); 00418 float winh = Fl_Window::current()->h(); 00419 glScalef (2.0f / winw, 2.0f / winh, 1.0f); 00420 glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f); 00421 //write the texture on screen 00422 GLfloat pos[4]; 00423 glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); 00424 CGRect bounds = CGRectMake (pos[0], pos[1] - fl_descent(), fifo[rank].width, fifo[rank].height); 00425 00426 // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable 00427 glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); 00428 glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test. 00429 glEnable (GL_BLEND); // for text fading 00430 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto 00431 glEnable (GL_TEXTURE_RECTANGLE_EXT); 00432 glDisable(GL_LIGHTING); 00433 glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[rank].texName); 00434 glBegin (GL_QUADS); 00435 glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates 00436 glVertex2f (bounds.origin.x, bounds.origin.y); 00437 00438 glTexCoord2f (0.0f, fifo[rank].height); // draw upper left in world coordinates 00439 glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height); 00440 00441 glTexCoord2f (fifo[rank].width, fifo[rank].height); // draw upper right in world coordinates 00442 glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height); 00443 00444 glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world coordinates 00445 glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y); 00446 glEnd (); 00447 glPopAttrib(); 00448 00449 // reset original matrices 00450 glPopMatrix(); // GL_MODELVIEW 00451 glMatrixMode (GL_PROJECTION); 00452 glPopMatrix(); 00453 glMatrixMode (matrixMode); 00454 00455 //set the raster position to end of string 00456 pos[0] += fifo[rank].width; 00457 GLdouble modelmat[16]; 00458 glGetDoublev (GL_MODELVIEW_MATRIX, modelmat); 00459 GLdouble projmat[16]; 00460 glGetDoublev (GL_PROJECTION_MATRIX, projmat); 00461 GLdouble objX, objY, objZ; 00462 GLint viewport[4]; 00463 glGetIntegerv (GL_VIEWPORT, viewport); 00464 gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ); 00465 glRasterPos2d(objX, objY); 00466 } 00467 00468 // pre-computes a string texture 00469 int gl_texture_fifo::compute_texture(const char* str, int n) 00470 { 00471 current = (current + 1) % size_; 00472 if (current > last) last = current; 00473 //write str to a bitmap just big enough 00474 if ( fifo[current].utf8 ) free(fifo[current].utf8); 00475 fifo[current].utf8 = (char *)malloc(n + 1); 00476 memcpy(fifo[current].utf8, str, n); 00477 fifo[current].utf8[n] = 0; 00478 fifo[current].width = 0, fifo[current].height = 0; 00479 fl_measure(fifo[current].utf8, fifo[current].width, fifo[current].height, 0); 00480 CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); 00481 void *base = calloc(4*fifo[current].width, fifo[current].height); 00482 if (base == NULL) return -1; 00483 fl_gc = CGBitmapContextCreate(base, fifo[current].width, fifo[current].height, 8, fifo[current].width*4, lut, kCGImageAlphaPremultipliedLast); 00484 CGColorSpaceRelease(lut); 00485 fl_fontsize = gl_fontsize; 00486 GLfloat colors[4]; 00487 glGetFloatv(GL_CURRENT_COLOR, colors); 00488 fl_color(colors[0]*255, colors[1]*255, colors[2]*255); 00489 fl_draw(str, n, 0, fifo[current].height - fl_descent()); 00490 //put this bitmap in a texture 00491 glPushAttrib(GL_TEXTURE_BIT); 00492 glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[current].texName); 00493 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 00494 glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 00495 glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, fifo[current].width, fifo[current].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, base); 00496 glPopAttrib(); 00497 CGContextRelease(fl_gc); 00498 fl_gc = NULL; 00499 free(base); 00500 fifo[current].fdesc = gl_fontsize; 00501 return current; 00502 } 00503 00504 // returns rank of pre-computed texture for a string if it exists 00505 int gl_texture_fifo::already_known(const char *str, int n) 00506 { 00507 int rank; 00508 for ( rank = 0; rank <= last; rank++) { 00509 if ( memcmp(str, fifo[rank].utf8, n) == 0 && fifo[rank].utf8[n] == 0 && 00510 fifo[rank].fdesc == gl_fontsize) return rank; 00511 } 00512 return -1; 00513 } 00514 00515 static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance 00516 00517 // draws a utf8 string using pre-computed texture if available 00518 static void gl_draw_textures(const char* str, int n) 00519 { 00520 if (! gl_fifo) gl_fifo = new gl_texture_fifo(); 00521 if (!gl_fifo->textures_generated) { 00522 for (int i = 0; i < gl_fifo->size_; i++) glGenTextures (1, &(gl_fifo->fifo[i].texName)); 00523 gl_fifo->textures_generated = 1; 00524 } 00525 int rank = gl_fifo->already_known(str, n); 00526 if (rank == -1) { 00527 rank = gl_fifo->compute_texture(str, n); 00528 } 00529 gl_fifo->display_texture(rank); 00530 } 00531 00540 int gl_texture_pile_height(void) 00541 { 00542 if (! gl_fifo) gl_fifo = new gl_texture_fifo(); 00543 return gl_fifo->size(); 00544 } 00545 00553 void gl_texture_pile_height(int max) 00554 { 00555 if (gl_fifo) delete gl_fifo; 00556 gl_fifo = new gl_texture_fifo(max); 00557 } 00558 00561 #endif // GL_DRAW_USES_TEXTURES 00562 00563 #endif // HAVE_GL 00564 00565 // 00566 // End of "$Id: gl_draw.cxx 7903 2010-11-28 21:06:39Z matt $". 00567 //