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fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
SfR Fresh Dox: fltk-1.3.0rc3-source.tar.gz ("inofficial" and yet experimental doxygen-generated source code documentation) ![]() |
00001 // 00002 // "$Id: Fl_Bitmap.cxx 8190 2011-01-05 10:21:45Z manolo $" 00003 // 00004 // Bitmap drawing routines for the Fast Light Tool Kit (FLTK). 00005 // 00006 // Copyright 1998-2010 by Bill Spitzak and others. 00007 // 00008 // This library is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU Library General Public 00010 // License as published by the Free Software Foundation; either 00011 // version 2 of the License, or (at your option) any later version. 00012 // 00013 // This library is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 // Library General Public License for more details. 00017 // 00018 // You should have received a copy of the GNU Library General Public 00019 // License along with this library; if not, write to the Free Software 00020 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 00021 // USA. 00022 // 00023 // Please report all bugs and problems on the following page: 00024 // 00025 // http://www.fltk.org/str.php 00026 // 00027 00034 #include <FL/Fl.H> 00035 #include <FL/x.H> 00036 #include <FL/fl_draw.H> 00037 #include <FL/Fl_Widget.H> 00038 #include <FL/Fl_Menu_Item.H> 00039 #include <FL/Fl_Bitmap.H> 00040 #include <FL/Fl_Printer.H> 00041 #include "flstring.h" 00042 00043 #if defined(__APPLE_QUARTZ__) 00044 00045 00046 Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *array) { 00047 static uchar reverse[16] = /* Bit reversal lookup table */ 00048 { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee, 00049 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff }; 00050 int rowBytes = (w+7)>>3 ; 00051 uchar *bmask = (uchar*)malloc(rowBytes*h), *dst = bmask; 00052 const uchar *src = array; 00053 for ( int i=rowBytes*h; i>0; i--,src++ ) { 00054 *dst++ = ((reverse[*src & 0x0f] & 0xf0) | (reverse[(*src >> 4) & 0x0f] & 0x0f))^0xff; 00055 } 00056 CGDataProviderRef srcp = CGDataProviderCreateWithData( 0L, bmask, rowBytes*h, 0L); 00057 CGImageRef id_ = CGImageMaskCreate( w, h, 1, 1, rowBytes, srcp, 0L, false); 00058 CGDataProviderRelease(srcp); 00059 return (Fl_Bitmask)id_; 00060 } 00061 void fl_delete_bitmask(Fl_Bitmask bm) { 00062 if (bm) CGImageRelease((CGImageRef)bm); 00063 } 00064 00065 00066 #elif defined(WIN32) // Windows bitmask functions... 00067 00068 00069 // 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing... 00070 static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) { 00071 // we need to pad the lines out to words & swap the bits 00072 // in each byte. 00073 int w1 = (w+7)/8; 00074 int w2 = ((w+15)/16)*2; 00075 uchar* newarray = new uchar[w2*h]; 00076 const uchar* src = data; 00077 uchar* dest = newarray; 00078 Fl_Bitmask bm; 00079 static uchar reverse[16] = /* Bit reversal lookup table */ 00080 { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee, 00081 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff }; 00082 00083 for (int y=0; y < h; y++) { 00084 for (int n = 0; n < w1; n++, src++) 00085 *dest++ = (uchar)((reverse[*src & 0x0f] & 0xf0) | 00086 (reverse[(*src >> 4) & 0x0f] & 0x0f)); 00087 dest += w2-w1; 00088 } 00089 00090 bm = CreateBitmap(w, h, 1, 1, newarray); 00091 00092 delete[] newarray; 00093 00094 return bm; 00095 } 00096 00097 // 'fl_create_bitmask()' - Create an N-bit bitmap for masking... 00098 Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) { 00099 // this won't work when the user changes display mode during run or 00100 // has two screens with differnet depths 00101 Fl_Bitmask bm; 00102 static uchar hiNibble[16] = 00103 { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 00104 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 }; 00105 static uchar loNibble[16] = 00106 { 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e, 00107 0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f }; 00108 int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines 00109 int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff? 00110 int Bpr = (bpp*w+7)/8; //: bytes per row 00111 int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1; 00112 if (bpp==4) shr = (shr+1)/2; 00113 uchar *newarray = new uchar[(Bpr+pad)*h]; 00114 uchar *dst = newarray; 00115 const uchar *src = data; 00116 00117 for (int i=0; i<h; i++) { 00118 // This is slooow, but we do it only once per pixmap 00119 for (int j=w1; j>0; j--) { 00120 uchar b = *src++; 00121 if (bpp==1) { 00122 *dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] ); 00123 } else if (bpp==4) { 00124 for (int k=(j==1)?shr:4; k>0; k--) { 00125 *dst++ = (uchar)("\377\360\017\000"[b&3]); 00126 b = b >> 2; 00127 } 00128 } else { 00129 for (int k=(j==1)?shr:8; k>0; k--) { 00130 if (b&1) { 00131 *dst++=0; 00132 if (bpp>8) *dst++=0; 00133 if (bpp>16) *dst++=0; 00134 if (bpp>24) *dst++=0; 00135 } else { 00136 *dst++=0xff; 00137 if (bpp>8) *dst++=0xff; 00138 if (bpp>16) *dst++=0xff; 00139 if (bpp>24) *dst++=0xff; 00140 } 00141 00142 b = b >> 1; 00143 } 00144 } 00145 } 00146 00147 dst += pad; 00148 } 00149 00150 bm = CreateBitmap(w, h, np, bpp, newarray); 00151 delete[] newarray; 00152 00153 return bm; 00154 } 00155 00156 00157 void fl_delete_bitmask(Fl_Bitmask bm) { 00158 DeleteObject((HGDIOBJ)bm); 00159 } 00160 00161 00162 #else // X11 bitmask functions 00163 00164 00165 Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) { 00166 return XCreateBitmapFromData(fl_display, fl_window, (const char *)data, 00167 (w+7)&-8, h); 00168 } 00169 00170 void fl_delete_bitmask(Fl_Bitmask bm) { 00171 fl_delete_offscreen((Fl_Offscreen)bm); 00172 } 00173 00174 00175 #endif // __APPLE__ 00176 00177 00178 // Create a 1-bit mask used for alpha blending 00179 Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *array) { 00180 Fl_Bitmask bm; 00181 int bmw = (w + 7) / 8; 00182 uchar *bitmap = new uchar[bmw * h]; 00183 uchar *bitptr, bit; 00184 const uchar *dataptr; 00185 int x, y; 00186 static uchar dither[16][16] = { // Simple 16x16 Floyd dither 00187 { 0, 128, 32, 160, 8, 136, 40, 168, 00188 2, 130, 34, 162, 10, 138, 42, 170 }, 00189 { 192, 64, 224, 96, 200, 72, 232, 104, 00190 194, 66, 226, 98, 202, 74, 234, 106 }, 00191 { 48, 176, 16, 144, 56, 184, 24, 152, 00192 50, 178, 18, 146, 58, 186, 26, 154 }, 00193 { 240, 112, 208, 80, 248, 120, 216, 88, 00194 242, 114, 210, 82, 250, 122, 218, 90 }, 00195 { 12, 140, 44, 172, 4, 132, 36, 164, 00196 14, 142, 46, 174, 6, 134, 38, 166 }, 00197 { 204, 76, 236, 108, 196, 68, 228, 100, 00198 206, 78, 238, 110, 198, 70, 230, 102 }, 00199 { 60, 188, 28, 156, 52, 180, 20, 148, 00200 62, 190, 30, 158, 54, 182, 22, 150 }, 00201 { 252, 124, 220, 92, 244, 116, 212, 84, 00202 254, 126, 222, 94, 246, 118, 214, 86 }, 00203 { 3, 131, 35, 163, 11, 139, 43, 171, 00204 1, 129, 33, 161, 9, 137, 41, 169 }, 00205 { 195, 67, 227, 99, 203, 75, 235, 107, 00206 193, 65, 225, 97, 201, 73, 233, 105 }, 00207 { 51, 179, 19, 147, 59, 187, 27, 155, 00208 49, 177, 17, 145, 57, 185, 25, 153 }, 00209 { 243, 115, 211, 83, 251, 123, 219, 91, 00210 241, 113, 209, 81, 249, 121, 217, 89 }, 00211 { 15, 143, 47, 175, 7, 135, 39, 167, 00212 13, 141, 45, 173, 5, 133, 37, 165 }, 00213 { 207, 79, 239, 111, 199, 71, 231, 103, 00214 205, 77, 237, 109, 197, 69, 229, 101 }, 00215 { 63, 191, 31, 159, 55, 183, 23, 151, 00216 61, 189, 29, 157, 53, 181, 21, 149 }, 00217 { 254, 127, 223, 95, 247, 119, 215, 87, 00218 253, 125, 221, 93, 245, 117, 213, 85 } 00219 }; 00220 00221 // Generate a 1-bit "screen door" alpha mask; not always pretty, but 00222 // definitely fast... In the future we may be able to support things 00223 // like the RENDER extension in XFree86, when available, to provide 00224 // true RGBA-blended rendering. See: 00225 // 00226 // http://www.xfree86.org/~keithp/render/protocol.html 00227 // 00228 // for more info on XRender... 00229 // 00230 // MacOS already provides alpha blending support and has its own 00231 // fl_create_alphamask() function... 00232 memset(bitmap, 0, bmw * h); 00233 00234 for (dataptr = array + d - 1, y = 0; y < h; y ++, dataptr += ld) 00235 for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w; x ++, dataptr += d) { 00236 if (*dataptr > dither[x & 15][y & 15]) 00237 *bitptr |= bit; 00238 if (bit < 128) bit <<= 1; 00239 else { 00240 bit = 1; 00241 bitptr ++; 00242 } 00243 } 00244 00245 bm = fl_create_bitmask(w, h, bitmap); 00246 delete[] bitmap; 00247 00248 return (bm); 00249 } 00250 00251 void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) { 00252 fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy); 00253 } 00254 00255 static int start(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int w, int h, int &cx, int &cy, 00256 int &X, int &Y, int &W, int &H) 00257 { 00258 // account for current clip region (faster on Irix): 00259 fl_clip_box(XP,YP,WP,HP,X,Y,W,H); 00260 cx += X-XP; cy += Y-YP; 00261 // clip the box down to the size of image, quit if empty: 00262 if (cx < 0) {W += cx; X -= cx; cx = 0;} 00263 if (cx+W > w) W = w-cx; 00264 if (W <= 0) return 1; 00265 if (cy < 0) {H += cy; Y -= cy; cy = 0;} 00266 if (cy+H > h) H = h-cy; 00267 if (H <= 0) return 1; 00268 return 0; 00269 } 00270 00271 #ifdef __APPLE__ 00272 void Fl_Quartz_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { 00273 int X, Y, W, H; 00274 if (!bm->array) { 00275 bm->draw_empty(XP, YP); 00276 return; 00277 } 00278 if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { 00279 return; 00280 } 00281 if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array); 00282 if (bm->id_ && fl_gc) { 00283 CGRect rect = { { X, Y }, { W, H } }; 00284 Fl_X::q_begin_image(rect, cx, cy, bm->w(), bm->h()); 00285 CGContextDrawImage(fl_gc, rect, (CGImageRef)bm->id_); 00286 Fl_X::q_end_image(); 00287 } 00288 } 00289 00290 #elif defined(WIN32) 00291 void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { 00292 int X, Y, W, H; 00293 if (!bm->array) { 00294 bm->draw_empty(XP, YP); 00295 return; 00296 } 00297 if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { 00298 return; 00299 } 00300 if (!bm->id_) bm->id_ = fl_create_bitmap(bm->w(), bm->h(), bm->array); 00301 00302 typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT); 00303 static fl_transp_func fl_TransparentBlt; 00304 HDC tempdc; 00305 int save; 00306 BOOL use_print_algo = false; 00307 if (fl_surface->class_name() == Fl_Printer::class_id) { 00308 static HMODULE hMod = NULL; 00309 if (!hMod) { 00310 hMod = LoadLibrary("MSIMG32.DLL"); 00311 if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt"); 00312 } 00313 if (fl_TransparentBlt) use_print_algo = true; 00314 } 00315 if (use_print_algo) { // algorithm for bitmap output to Fl_GDI_Printer 00316 Fl_Offscreen tmp_id = fl_create_offscreen(W, H); 00317 fl_begin_offscreen(tmp_id); 00318 Fl_Color save_c = fl_color(); // save bitmap's desired color 00319 uchar r, g, b; 00320 Fl::get_color(save_c, r, g, b); 00321 r = 255-r; 00322 g = 255-g; 00323 b = 255-b; 00324 Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's 00325 fl_color(background); 00326 fl_rectf(0,0,W,H); // use this color as offscreen background 00327 fl_color(save_c); // back to bitmap's color 00328 tempdc = CreateCompatibleDC(fl_gc); 00329 save = SaveDC(tempdc); 00330 SelectObject(tempdc, (HGDIOBJ)bm->id_); 00331 SelectObject(fl_gc, fl_brush()); // use bitmap's desired color 00332 BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen 00333 fl_end_offscreen(); // offscreen data is in tmp_id 00334 SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data 00335 // draw it to printer context with background color as transparent 00336 fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) ); 00337 fl_delete_offscreen(tmp_id); 00338 } 00339 else { // algorithm for bitmap output to display 00340 tempdc = CreateCompatibleDC(fl_gc); 00341 save = SaveDC(tempdc); 00342 SelectObject(tempdc, (HGDIOBJ)bm->id_); 00343 SelectObject(fl_gc, fl_brush()); 00344 // secret bitblt code found in old MSWindows reference manual: 00345 BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L); 00346 } 00347 RestoreDC(tempdc, save); 00348 DeleteDC(tempdc); 00349 } 00350 00351 #else // Xlib 00352 void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { 00353 int X, Y, W, H; 00354 if (!bm->array) { 00355 bm->draw_empty(XP, YP); 00356 return; 00357 } 00358 if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { 00359 return; 00360 } 00361 if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array); 00362 00363 XSetStipple(fl_display, fl_gc, bm->id_); 00364 int ox = X-cx; if (ox < 0) ox += bm->w(); 00365 int oy = Y-cy; if (oy < 0) oy += bm->h(); 00366 XSetTSOrigin(fl_display, fl_gc, ox, oy); 00367 XSetFillStyle(fl_display, fl_gc, FillStippled); 00368 XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H); 00369 XSetFillStyle(fl_display, fl_gc, FillSolid); 00370 } 00371 #endif 00372 00377 Fl_Bitmap::~Fl_Bitmap() { 00378 uncache(); 00379 if (alloc_array) delete[] (uchar *)array; 00380 } 00381 00382 void Fl_Bitmap::uncache() { 00383 if (id_) { 00384 #ifdef __APPLE_QUARTZ__ 00385 fl_delete_bitmask((Fl_Bitmask)id_); 00386 #else 00387 fl_delete_bitmask((Fl_Offscreen)id_); 00388 #endif 00389 id_ = 0; 00390 } 00391 } 00392 00393 void Fl_Bitmap::label(Fl_Widget* widget) { 00394 widget->image(this); 00395 } 00396 00397 void Fl_Bitmap::label(Fl_Menu_Item* m) { 00398 Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure); 00399 m->label(_FL_IMAGE_LABEL, (const char*)this); 00400 } 00401 00402 Fl_Image *Fl_Bitmap::copy(int W, int H) { 00403 Fl_Bitmap *new_image; // New RGB image 00404 uchar *new_array; // New array for image data 00405 00406 // Optimize the simple copy where the width and height are the same... 00407 if (W == w() && H == h()) { 00408 new_array = new uchar [H * ((W + 7) / 8)]; 00409 memcpy(new_array, array, H * ((W + 7) / 8)); 00410 00411 new_image = new Fl_Bitmap(new_array, W, H); 00412 new_image->alloc_array = 1; 00413 00414 return new_image; 00415 } 00416 if (W <= 0 || H <= 0) return 0; 00417 00418 // OK, need to resize the image data; allocate memory and 00419 uchar *new_ptr, // Pointer into new array 00420 new_bit, // Bit for new array 00421 old_bit; // Bit for old array 00422 const uchar *old_ptr; // Pointer into old array 00423 int sx, sy, // Source coordinates 00424 dx, dy, // Destination coordinates 00425 xerr, yerr, // X & Y errors 00426 xmod, ymod, // X & Y moduli 00427 xstep, ystep; // X & Y step increments 00428 00429 00430 // Figure out Bresenheim step/modulus values... 00431 xmod = w() % W; 00432 xstep = w() / W; 00433 ymod = h() % H; 00434 ystep = h() / H; 00435 00436 // Allocate memory for the new image... 00437 new_array = new uchar [H * ((W + 7) / 8)]; 00438 new_image = new Fl_Bitmap(new_array, W, H); 00439 new_image->alloc_array = 1; 00440 00441 memset(new_array, 0, H * ((W + 7) / 8)); 00442 00443 // Scale the image using a nearest-neighbor algorithm... 00444 for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) { 00445 for (dx = W, xerr = W, old_ptr = array + sy * ((w() + 7) / 8), sx = 0, new_bit = 1; 00446 dx > 0; 00447 dx --) { 00448 old_bit = (uchar)(1 << (sx & 7)); 00449 if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit; 00450 00451 if (new_bit < 128) new_bit <<= 1; 00452 else { 00453 new_bit = 1; 00454 new_ptr ++; 00455 } 00456 00457 sx += xstep; 00458 xerr -= xmod; 00459 00460 if (xerr <= 0) { 00461 xerr += W; 00462 sx ++; 00463 } 00464 } 00465 00466 if (new_bit > 1) new_ptr ++; 00467 00468 sy += ystep; 00469 yerr -= ymod; 00470 if (yerr <= 0) { 00471 yerr += H; 00472 sy ++; 00473 } 00474 } 00475 00476 return new_image; 00477 } 00478 00479 00480 // 00481 // End of "$Id: Fl_Bitmap.cxx 8190 2011-01-05 10:21:45Z manolo $". 00482 //