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fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
SfR Fresh Dox: fltk-1.3.0rc3-source.tar.gz ("inofficial" and yet experimental doxygen-generated source code documentation) ![]() |
00001 // 00002 // "$Id: Fl_own_colormap.cxx 7903 2010-11-28 21:06:39Z matt $" 00003 // 00004 // Private colormap support for the Fast Light Tool Kit (FLTK). 00005 // 00006 // Copyright 1998-2010 by Bill Spitzak and others. 00007 // 00008 // This library is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU Library General Public 00010 // License as published by the Free Software Foundation; either 00011 // version 2 of the License, or (at your option) any later version. 00012 // 00013 // This library is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 // Library General Public License for more details. 00017 // 00018 // You should have received a copy of the GNU Library General Public 00019 // License along with this library; if not, write to the Free Software 00020 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 00021 // USA. 00022 // 00023 // Please report all bugs and problems on the following page: 00024 // 00025 // http://www.fltk.org/str.php 00026 // 00027 00028 // Using the default system colormap can be a bad idea on PseudoColor 00029 // visuals, since typically every application uses the default colormap and 00030 // you can run out of colormap entries easily. 00031 // 00032 // The solution is to always create a new colormap on PseudoColor displays 00033 // and copy the first 16 colors from the default colormap so that we won't 00034 // get huge color changes when switching windows. 00035 00036 #include <config.h> 00037 #include <FL/Fl.H> 00038 #include <FL/x.H> 00039 00047 #ifdef WIN32 00048 // There is probably something relevant to do on MSWindows 8-bit displays 00049 // but I don't know what it is 00050 00051 void Fl::own_colormap() {} 00052 00053 #elif defined(__APPLE__) 00054 // MacOS X always provides a TrueColor interface... 00055 00056 void Fl::own_colormap() {} 00057 #else 00058 // X version 00059 00060 void Fl::own_colormap() { 00061 fl_open_display(); 00062 #if USE_COLORMAP 00063 switch (fl_visual->c_class) { 00064 case GrayScale : 00065 case PseudoColor : 00066 case DirectColor : 00067 break; 00068 default: 00069 return; // don't do anything for non-colormapped visuals 00070 } 00071 int i; 00072 XColor colors[16]; 00073 // Get the first 16 colors from the default colormap... 00074 for (i = 0; i < 16; i ++) colors[i].pixel = i; 00075 XQueryColors(fl_display, fl_colormap, colors, 16); 00076 // Create a new colormap... 00077 fl_colormap = XCreateColormap(fl_display, 00078 RootWindow(fl_display,fl_screen), 00079 fl_visual->visual, AllocNone); 00080 // Copy those first 16 colors to our own colormap: 00081 for (i = 0; i < 16; i ++) 00082 XAllocColor(fl_display, fl_colormap, colors + i); 00083 #endif 00084 } 00085 00086 #endif 00087 00088 // 00089 // End of "$Id: Fl_own_colormap.cxx 7903 2010-11-28 21:06:39Z matt $". 00090 //