fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
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Fl_get_system_colors.cxx

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00001 //
00002 // "$Id: Fl_get_system_colors.cxx 7903 2010-11-28 21:06:39Z matt $"
00003 //
00004 // System color support for the Fast Light Tool Kit (FLTK).
00005 //
00006 // Copyright 1998-2010 by Bill Spitzak and others.
00007 //
00008 // This library is free software; you can redistribute it and/or
00009 // modify it under the terms of the GNU Library General Public
00010 // License as published by the Free Software Foundation; either
00011 // version 2 of the License, or (at your option) any later version.
00012 //
00013 // This library is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00016 // Library General Public License for more details.
00017 //
00018 // You should have received a copy of the GNU Library General Public
00019 // License along with this library; if not, write to the Free Software
00020 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00021 // USA.
00022 //
00023 // Please report all bugs and problems on the following page:
00024 //
00025 //     http://www.fltk.org/str.php
00026 //
00027 
00028 #include <FL/Fl.H>
00029 #include <FL/fl_draw.H>
00030 #include <FL/x.H>
00031 #include <FL/math.h>
00032 #include <FL/fl_utf8.h>
00033 #include "flstring.h"
00034 #include <stdio.h>
00035 #include <stdlib.h>
00036 #include <FL/Fl_Pixmap.H>
00037 #include <FL/Fl_Tiled_Image.H>
00038 #include "tile.xpm"
00039 
00040 #if defined(WIN32) && !defined(__CYGWIN__) && !defined(__WATCOMC__)
00041 // Visual C++ 2005 incorrectly displays a warning about the use of POSIX APIs
00042 // on Windows, which is supposed to be POSIX compliant...
00043 #  define putenv _putenv
00044 #endif // WIN32 && !__CYGWIN__
00045 
00046 static char     fl_bg_set = 0;
00047 static char     fl_bg2_set = 0;
00048 static char     fl_fg_set = 0;
00049 
00056 void Fl::background(uchar r, uchar g, uchar b) {
00057   fl_bg_set = 1;
00058 
00059   // replace the gray ramp so that FL_GRAY is this color
00060   if (!r) r = 1; else if (r==255) r = 254;
00061   double powr = log(r/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
00062   if (!g) g = 1; else if (g==255) g = 254;
00063   double powg = log(g/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
00064   if (!b) b = 1; else if (b==255) b = 254;
00065   double powb = log(b/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
00066   for (int i = 0; i < FL_NUM_GRAY; i++) {
00067     double gray = i/(FL_NUM_GRAY-1.0);
00068     Fl::set_color(fl_gray_ramp(i),
00069                   uchar(pow(gray,powr)*255+.5),
00070                   uchar(pow(gray,powg)*255+.5),
00071                   uchar(pow(gray,powb)*255+.5));
00072   }
00073 }
00075 void Fl::foreground(uchar r, uchar g, uchar b) {
00076   fl_fg_set = 1;
00077 
00078   Fl::set_color(FL_FOREGROUND_COLOR,r,g,b);
00079 }
00080 
00087 void Fl::background2(uchar r, uchar g, uchar b) {
00088   fl_bg2_set = 1;
00089 
00090   Fl::set_color(FL_BACKGROUND2_COLOR,r,g,b);
00091   Fl::set_color(FL_FOREGROUND_COLOR,
00092                 get_color(fl_contrast(FL_FOREGROUND_COLOR,FL_BACKGROUND2_COLOR)));
00093 }
00094 
00095 // these are set by Fl::args() and override any system colors:
00096 const char *fl_fg = NULL;
00097 const char *fl_bg = NULL;
00098 const char *fl_bg2 = NULL;
00099 
00100 static void set_selection_color(uchar r, uchar g, uchar b) {
00101   Fl::set_color(FL_SELECTION_COLOR,r,g,b);
00102 }
00103 
00104 #if defined(WIN32) || defined(__APPLE__)
00105 
00106 #  include <stdio.h>
00107 // simulation of XParseColor:
00108 int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) {
00109   if (*p == '#') p++;
00110   int n = strlen(p);
00111   int m = n/3;
00112   const char *pattern = 0;
00113   switch(m) {
00114   case 1: pattern = "%1x%1x%1x"; break;
00115   case 2: pattern = "%2x%2x%2x"; break;
00116   case 3: pattern = "%3x%3x%3x"; break;
00117   case 4: pattern = "%4x%4x%4x"; break;
00118   default: return 0;
00119   }
00120   int R,G,B; if (sscanf(p,pattern,&R,&G,&B) != 3) return 0;
00121   switch(m) {
00122   case 1: R *= 0x11; G *= 0x11; B *= 0x11; break;
00123   case 3: R >>= 4; G >>= 4; B >>= 4; break;
00124   case 4: R >>= 8; G >>= 8; B >>= 8; break;
00125   }
00126   r = (uchar)R; g = (uchar)G; b = (uchar)B;
00127   return 1;
00128 }
00129 #else
00130 // Wrapper around XParseColor...
00131 int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) {
00132   XColor x;
00133   if (!fl_display) fl_open_display();
00134   if (XParseColor(fl_display, fl_colormap, p, &x)) {
00135     r = (uchar)(x.red>>8);
00136     g = (uchar)(x.green>>8);
00137     b = (uchar)(x.blue>>8);
00138     return 1;
00139   } else return 0;
00140 }
00141 #endif // WIN32 || __APPLE__
00142 
00154 #if defined(WIN32)
00155 static void
00156 getsyscolor(int what, const char* arg, void (*func)(uchar,uchar,uchar))
00157 {
00158   if (arg) {
00159     uchar r,g,b;
00160     if (!fl_parse_color(arg, r,g,b))
00161       Fl::error("Unknown color: %s", arg);
00162     else
00163       func(r,g,b);
00164   } else {
00165     DWORD x = GetSysColor(what);
00166     func(uchar(x&255), uchar(x>>8), uchar(x>>16));
00167   }
00168 }
00169 
00170 void Fl::get_system_colors() {
00171   if (!fl_bg2_set) getsyscolor(COLOR_WINDOW,    fl_bg2,Fl::background2);
00172   if (!fl_fg_set) getsyscolor(COLOR_WINDOWTEXT, fl_fg, Fl::foreground);
00173   if (!fl_bg_set) getsyscolor(COLOR_BTNFACE,    fl_bg, Fl::background);
00174   getsyscolor(COLOR_HIGHLIGHT,  0,     set_selection_color);
00175 }
00176 
00177 #elif defined(__APPLE__)
00178 // MacOS X currently supports two color schemes - Blue and Graphite.
00179 // Since we aren't emulating the Aqua interface (even if Apple would
00180 // let us), we use some defaults that are similar to both.  The
00181 // Fl::scheme("plastic") color/box scheme provides a usable Aqua-like
00182 // look-n-feel...
00183 void Fl::get_system_colors()
00184 {
00185   fl_open_display();
00186 
00187   if (!fl_bg2_set) background2(0xff, 0xff, 0xff);
00188   if (!fl_fg_set) foreground(0, 0, 0);
00189   if (!fl_bg_set) background(0xd8, 0xd8, 0xd8);
00190   
00191 #if 0 
00192   // this would be the correct code, but it does not run on all versions
00193   // of OS X. Also, setting a bright selection color would require 
00194   // some updates in Fl_Adjuster and Fl_Help_Browser
00195   OSStatus err;
00196   RGBColor c;
00197   err = GetThemeBrushAsColor(kThemeBrushPrimaryHighlightColor, 24, true, &c);
00198   if (err)
00199     set_selection_color(0x00, 0x00, 0x80);
00200   else
00201     set_selection_color(c.red, c.green, c.blue);
00202 #else
00203   set_selection_color(0x00, 0x00, 0x80);
00204 #endif
00205 }
00206 #else
00207 
00208 // Read colors that KDE writes to the xrdb database.
00209 
00210 // XGetDefault does not do the expected thing: it does not like
00211 // periods in either word. Therefore it cannot match class.Text.background.
00212 // However *.Text.background is matched by pretending the program is "Text".
00213 // But this will also match *.background if there is no *.Text.background
00214 // entry, requiring users to put in both (unless they want the text fields
00215 // the same color as the windows).
00216 
00217 static void
00218 getsyscolor(const char *key1, const char* key2, const char *arg, const char *defarg, void (*func)(uchar,uchar,uchar))
00219 {
00220   if (!arg) {
00221     arg = XGetDefault(fl_display, key1, key2);
00222     if (!arg) arg = defarg;
00223   }
00224   XColor x;
00225   if (!XParseColor(fl_display, fl_colormap, arg, &x))
00226     Fl::error("Unknown color: %s", arg);
00227   else
00228     func(x.red>>8, x.green>>8, x.blue>>8);
00229 }
00230 
00231 void Fl::get_system_colors()
00232 {
00233   fl_open_display();
00234   const char* key1 = 0;
00235   if (Fl::first_window()) key1 = Fl::first_window()->xclass();
00236   if (!key1) key1 = "fltk";
00237   if (!fl_bg2_set) getsyscolor("Text","background",     fl_bg2, "#ffffff", Fl::background2);
00238   if (!fl_fg_set) getsyscolor(key1,  "foreground",      fl_fg,  "#000000", Fl::foreground);
00239   if (!fl_bg_set) getsyscolor(key1,  "background",      fl_bg,  "#c0c0c0", Fl::background);
00240   getsyscolor("Text", "selectBackground", 0, "#000080", set_selection_color);
00241 }
00242 
00243 #endif
00244 
00245 
00247 #define D1 BORDER_WIDTH
00248 #define D2 (BORDER_WIDTH+BORDER_WIDTH)
00249 
00250 extern void     fl_up_box(int, int, int, int, Fl_Color);
00251 extern void     fl_down_box(int, int, int, int, Fl_Color);
00252 extern void     fl_thin_up_box(int, int, int, int, Fl_Color);
00253 extern void     fl_thin_down_box(int, int, int, int, Fl_Color);
00254 extern void     fl_round_up_box(int, int, int, int, Fl_Color);
00255 extern void     fl_round_down_box(int, int, int, int, Fl_Color);
00256 
00257 extern void     fl_up_frame(int, int, int, int, Fl_Color);
00258 extern void     fl_down_frame(int, int, int, int, Fl_Color);
00259 extern void     fl_thin_up_frame(int, int, int, int, Fl_Color);
00260 extern void     fl_thin_down_frame(int, int, int, int, Fl_Color);
00261 
00262 #ifndef FL_DOXYGEN
00263 const char      *Fl::scheme_ = (const char *)0;     // current scheme 
00264 Fl_Image        *Fl::scheme_bg_ = (Fl_Image *)0;    // current background image for the scheme
00265 #endif
00266 
00267 static Fl_Pixmap        tile(tile_xpm);
00268 
00288 int Fl::scheme(const char *s) {
00289   if (!s) {
00290     if ((s = getenv("FLTK_SCHEME")) == NULL) {
00291 #if !defined(WIN32) && !defined(__APPLE__)
00292       const char* key = 0;
00293       if (Fl::first_window()) key = Fl::first_window()->xclass();
00294       if (!key) key = "fltk";
00295       fl_open_display();
00296       s = XGetDefault(fl_display, key, "scheme");
00297 #endif // !WIN32 && !__APPLE__
00298     }
00299   }
00300 
00301   if (s) {
00302     if (!strcasecmp(s, "none") || !strcasecmp(s, "base") || !*s) s = 0;
00303     else s = strdup(s);
00304   }
00305   if (scheme_) free((void*)scheme_);
00306   scheme_ = s;
00307 
00308   // Save the new scheme in the FLTK_SCHEME env var so that child processes
00309   // inherit it...
00310   static char e[1024];
00311   strcpy(e,"FLTK_SCHEME=");
00312   if (s) strlcat(e,s,sizeof(e));
00313   putenv(e);
00314 
00315   // Load the scheme...
00316   return reload_scheme();
00317 }
00318 
00319 int Fl::reload_scheme() {
00320   Fl_Window *win;
00321 
00322   if (scheme_ && !strcasecmp(scheme_, "plastic")) {
00323     // Update the tile image to match the background color...
00324     uchar r, g, b;
00325     int nr, ng, nb;
00326     int i;
00327 //    static uchar levels[3] = { 0xff, 0xef, 0xe8 };
00328     // OSX 10.3 and higher use a background with less contrast...
00329     static uchar levels[3] = { 0xff, 0xf8, 0xf4 };
00330 
00331     get_color(FL_GRAY, r, g, b);
00332 
00333 //    printf("FL_GRAY = 0x%02x 0x%02x 0x%02x\n", r, g, b);
00334 
00335     for (i = 0; i < 3; i ++) {
00336       nr = levels[i] * r / 0xe8;
00337       if (nr > 255) nr = 255;
00338 
00339       ng = levels[i] * g / 0xe8;
00340       if (ng > 255) ng = 255;
00341 
00342       nb = levels[i] * b / 0xe8;
00343       if (nb > 255) nb = 255;
00344 
00345       sprintf(tile_cmap[i], "%c c #%02x%02x%02x", "Oo."[i], nr, ng, nb);
00346 //      puts(tile_cmap[i]);
00347     }
00348 
00349     tile.uncache();
00350 
00351     if (!scheme_bg_) scheme_bg_ = new Fl_Tiled_Image(&tile, w(), h());
00352 
00353     // Load plastic buttons, etc...
00354     set_boxtype(FL_UP_FRAME,        FL_PLASTIC_UP_FRAME);
00355     set_boxtype(FL_DOWN_FRAME,      FL_PLASTIC_DOWN_FRAME);
00356     set_boxtype(FL_THIN_UP_FRAME,   FL_PLASTIC_UP_FRAME);
00357     set_boxtype(FL_THIN_DOWN_FRAME, FL_PLASTIC_DOWN_FRAME);
00358 
00359     set_boxtype(FL_UP_BOX,          FL_PLASTIC_UP_BOX);
00360     set_boxtype(FL_DOWN_BOX,        FL_PLASTIC_DOWN_BOX);
00361     set_boxtype(FL_THIN_UP_BOX,     FL_PLASTIC_THIN_UP_BOX);
00362     set_boxtype(FL_THIN_DOWN_BOX,   FL_PLASTIC_THIN_DOWN_BOX);
00363     set_boxtype(_FL_ROUND_UP_BOX,   FL_PLASTIC_ROUND_UP_BOX);
00364     set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_DOWN_BOX);
00365 
00366     // Use standard size scrollbars...
00367     Fl::scrollbar_size(16);
00368   } else if (scheme_ && !strcasecmp(scheme_, "gtk+")) {
00369     // Use a GTK+ inspired look-n-feel...
00370     if (scheme_bg_) {
00371       delete scheme_bg_;
00372       scheme_bg_ = (Fl_Image *)0;
00373     }
00374 
00375     set_boxtype(FL_UP_FRAME,        FL_GTK_UP_FRAME);
00376     set_boxtype(FL_DOWN_FRAME,      FL_GTK_DOWN_FRAME);
00377     set_boxtype(FL_THIN_UP_FRAME,   FL_GTK_THIN_UP_FRAME);
00378     set_boxtype(FL_THIN_DOWN_FRAME, FL_GTK_THIN_DOWN_FRAME);
00379 
00380     set_boxtype(FL_UP_BOX,          FL_GTK_UP_BOX);
00381     set_boxtype(FL_DOWN_BOX,        FL_GTK_DOWN_BOX);
00382     set_boxtype(FL_THIN_UP_BOX,     FL_GTK_THIN_UP_BOX);
00383     set_boxtype(FL_THIN_DOWN_BOX,   FL_GTK_THIN_DOWN_BOX);
00384     set_boxtype(_FL_ROUND_UP_BOX,   FL_GTK_ROUND_UP_BOX);
00385     set_boxtype(_FL_ROUND_DOWN_BOX, FL_GTK_ROUND_DOWN_BOX);
00386 
00387     // Use slightly thinner scrollbars...
00388     Fl::scrollbar_size(15);
00389   } else {
00390     // Use the standard FLTK look-n-feel...
00391     if (scheme_bg_) {
00392       delete scheme_bg_;
00393       scheme_bg_ = (Fl_Image *)0;
00394     }
00395 
00396     set_boxtype(FL_UP_FRAME,        fl_up_frame, D1, D1, D2, D2);
00397     set_boxtype(FL_DOWN_FRAME,      fl_down_frame, D1, D1, D2, D2);
00398     set_boxtype(FL_THIN_UP_FRAME,   fl_thin_up_frame, 1, 1, 2, 2);
00399     set_boxtype(FL_THIN_DOWN_FRAME, fl_thin_down_frame, 1, 1, 2, 2);
00400 
00401     set_boxtype(FL_UP_BOX,          fl_up_box, D1, D1, D2, D2);
00402     set_boxtype(FL_DOWN_BOX,        fl_down_box, D1, D1, D2, D2);
00403     set_boxtype(FL_THIN_UP_BOX,     fl_thin_up_box, 1, 1, 2, 2);
00404     set_boxtype(FL_THIN_DOWN_BOX,   fl_thin_down_box, 1, 1, 2, 2);
00405     set_boxtype(_FL_ROUND_UP_BOX,   fl_round_up_box, 3, 3, 6, 6);
00406     set_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6);
00407 
00408     // Use standard size scrollbars...
00409     Fl::scrollbar_size(16);
00410   }
00411 
00412   // Set (or clear) the background tile for all windows...
00413   for (win = first_window(); win; win = next_window(win)) {
00414     win->labeltype(scheme_bg_ ? FL_NORMAL_LABEL : FL_NO_LABEL);
00415     win->align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
00416     win->image(scheme_bg_);
00417     win->redraw();
00418   }
00419 
00420   return 1;
00421 }
00422 
00423 
00424 //
00425 // End of "$Id: Fl_get_system_colors.cxx 7903 2010-11-28 21:06:39Z matt $".
00426 //