fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
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fl_curve.cxx

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00001 //
00002 // "$Id: fl_curve.cxx 7903 2010-11-28 21:06:39Z matt $"
00003 //
00004 // Bezier curve functions for the Fast Light Tool Kit (FLTK).
00005 //
00006 // Copyright 1998-2010 by Bill Spitzak and others.
00007 //
00008 // This library is free software; you can redistribute it and/or
00009 // modify it under the terms of the GNU Library General Public
00010 // License as published by the Free Software Foundation; either
00011 // version 2 of the License, or (at your option) any later version.
00012 //
00013 // This library is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00016 // Library General Public License for more details.
00017 //
00018 // You should have received a copy of the GNU Library General Public
00019 // License along with this library; if not, write to the Free Software
00020 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
00021 // USA.
00022 //
00023 // Please report all bugs and problems on the following page:
00024 //
00025 //     http://www.fltk.org/str.php
00026 //
00027 
00038 #include <FL/fl_draw.H>
00039 #include <math.h>
00040 
00041 void Fl_Graphics_Driver::curve(double X0, double Y0,
00042               double X1, double Y1,
00043               double X2, double Y2,
00044               double X3, double Y3) {
00045 
00046   double x = fl_transform_x(X0,Y0);
00047   double y = fl_transform_y(X0,Y0);
00048 
00049   // draw point 0:
00050   fl_transformed_vertex(x,y);
00051 
00052   double x1 = fl_transform_x(X1,Y1);
00053   double yy1 = fl_transform_y(X1,Y1);
00054   double x2 = fl_transform_x(X2,Y2);
00055   double y2 = fl_transform_y(X2,Y2);
00056   double x3 = fl_transform_x(X3,Y3);
00057   double y3 = fl_transform_y(X3,Y3);
00058 
00059   // find the area:
00060   double a = fabs((x-x2)*(y3-yy1)-(y-y2)*(x3-x1));
00061   double b = fabs((x-x3)*(y2-yy1)-(y-y3)*(x2-x1));
00062   if (b > a) a = b;
00063 
00064   // use that to guess at the number of segments:
00065   int n = int(sqrt(a)/4);
00066   if (n > 1) {
00067     if (n > 100) n = 100; // make huge curves not hang forever
00068 
00069     double e = 1.0/n;
00070 
00071     // calculate the coefficients of 3rd order equation:
00072     double xa = (x3-3*x2+3*x1-x);
00073     double xb = 3*(x2-2*x1+x);
00074     double xc = 3*(x1-x);
00075     // calculate the forward differences:
00076     double dx1 = ((xa*e+xb)*e+xc)*e;
00077     double dx3 = 6*xa*e*e*e;
00078     double dx2 = dx3 + 2*xb*e*e;
00079 
00080     // calculate the coefficients of 3rd order equation:
00081     double ya = (y3-3*y2+3*yy1-y);
00082     double yb = 3*(y2-2*yy1+y);
00083     double yc = 3*(yy1-y);
00084     // calculate the forward differences:
00085     double dy1 = ((ya*e+yb)*e+yc)*e;
00086     double dy3 = 6*ya*e*e*e;
00087     double dy2 = dy3 + 2*yb*e*e;
00088 
00089     // draw points 1 .. n-2:
00090     for (int m=2; m<n; m++) {
00091       x += dx1;
00092       dx1 += dx2;
00093       dx2 += dx3;
00094       y += dy1;
00095       dy1 += dy2;
00096       dy2 += dy3;
00097       fl_transformed_vertex(x,y);
00098     }
00099 
00100     // draw point n-1:
00101     fl_transformed_vertex(x+dx1, y+dy1);
00102   }
00103 
00104   // draw point n:
00105   fl_transformed_vertex(x3,y3);
00106 }
00107 
00108 //
00109 // End of "$Id: fl_curve.cxx 7903 2010-11-28 21:06:39Z matt $".
00110 //