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fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
SfR Fresh Dox: fltk-1.3.0rc3-source.tar.gz ("inofficial" and yet experimental doxygen-generated source code documentation) ![]() |
00001 /* adler32.c -- compute the Adler-32 checksum of a data stream 00002 * Copyright (C) 1995-2004 Mark Adler 00003 * For conditions of distribution and use, see copyright notice in zlib.h 00004 */ 00005 00006 /* @(#) $Id: adler32.c 5666 2007-02-06 22:02:28Z mike $ */ 00007 00008 #define ZLIB_INTERNAL 00009 #include "zlib.h" 00010 00011 #define BASE 65521UL /* largest prime smaller than 65536 */ 00012 #define NMAX 5552 00013 /* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ 00014 00015 #define DO1(buf,i) {adler += (buf)[i]; sum2 += adler;} 00016 #define DO2(buf,i) DO1(buf,i); DO1(buf,i+1); 00017 #define DO4(buf,i) DO2(buf,i); DO2(buf,i+2); 00018 #define DO8(buf,i) DO4(buf,i); DO4(buf,i+4); 00019 #define DO16(buf) DO8(buf,0); DO8(buf,8); 00020 00021 /* use NO_DIVIDE if your processor does not do division in hardware */ 00022 #ifdef NO_DIVIDE 00023 # define MOD(a) \ 00024 do { \ 00025 if (a >= (BASE << 16)) a -= (BASE << 16); \ 00026 if (a >= (BASE << 15)) a -= (BASE << 15); \ 00027 if (a >= (BASE << 14)) a -= (BASE << 14); \ 00028 if (a >= (BASE << 13)) a -= (BASE << 13); \ 00029 if (a >= (BASE << 12)) a -= (BASE << 12); \ 00030 if (a >= (BASE << 11)) a -= (BASE << 11); \ 00031 if (a >= (BASE << 10)) a -= (BASE << 10); \ 00032 if (a >= (BASE << 9)) a -= (BASE << 9); \ 00033 if (a >= (BASE << 8)) a -= (BASE << 8); \ 00034 if (a >= (BASE << 7)) a -= (BASE << 7); \ 00035 if (a >= (BASE << 6)) a -= (BASE << 6); \ 00036 if (a >= (BASE << 5)) a -= (BASE << 5); \ 00037 if (a >= (BASE << 4)) a -= (BASE << 4); \ 00038 if (a >= (BASE << 3)) a -= (BASE << 3); \ 00039 if (a >= (BASE << 2)) a -= (BASE << 2); \ 00040 if (a >= (BASE << 1)) a -= (BASE << 1); \ 00041 if (a >= BASE) a -= BASE; \ 00042 } while (0) 00043 # define MOD4(a) \ 00044 do { \ 00045 if (a >= (BASE << 4)) a -= (BASE << 4); \ 00046 if (a >= (BASE << 3)) a -= (BASE << 3); \ 00047 if (a >= (BASE << 2)) a -= (BASE << 2); \ 00048 if (a >= (BASE << 1)) a -= (BASE << 1); \ 00049 if (a >= BASE) a -= BASE; \ 00050 } while (0) 00051 #else 00052 # define MOD(a) a %= BASE 00053 # define MOD4(a) a %= BASE 00054 #endif 00055 00056 /* ========================================================================= */ 00057 uLong ZEXPORT adler32(adler, buf, len) 00058 uLong adler; 00059 const Bytef *buf; 00060 uInt len; 00061 { 00062 unsigned long sum2; 00063 unsigned n; 00064 00065 /* split Adler-32 into component sums */ 00066 sum2 = (adler >> 16) & 0xffff; 00067 adler &= 0xffff; 00068 00069 /* in case user likes doing a byte at a time, keep it fast */ 00070 if (len == 1) { 00071 adler += buf[0]; 00072 if (adler >= BASE) 00073 adler -= BASE; 00074 sum2 += adler; 00075 if (sum2 >= BASE) 00076 sum2 -= BASE; 00077 return adler | (sum2 << 16); 00078 } 00079 00080 /* initial Adler-32 value (deferred check for len == 1 speed) */ 00081 if (buf == Z_NULL) 00082 return 1L; 00083 00084 /* in case short lengths are provided, keep it somewhat fast */ 00085 if (len < 16) { 00086 while (len--) { 00087 adler += *buf++; 00088 sum2 += adler; 00089 } 00090 if (adler >= BASE) 00091 adler -= BASE; 00092 MOD4(sum2); /* only added so many BASE's */ 00093 return adler | (sum2 << 16); 00094 } 00095 00096 /* do length NMAX blocks -- requires just one modulo operation */ 00097 while (len >= NMAX) { 00098 len -= NMAX; 00099 n = NMAX / 16; /* NMAX is divisible by 16 */ 00100 do { 00101 DO16(buf); /* 16 sums unrolled */ 00102 buf += 16; 00103 } while (--n); 00104 MOD(adler); 00105 MOD(sum2); 00106 } 00107 00108 /* do remaining bytes (less than NMAX, still just one modulo) */ 00109 if (len) { /* avoid modulos if none remaining */ 00110 while (len >= 16) { 00111 len -= 16; 00112 DO16(buf); 00113 buf += 16; 00114 } 00115 while (len--) { 00116 adler += *buf++; 00117 sum2 += adler; 00118 } 00119 MOD(adler); 00120 MOD(sum2); 00121 } 00122 00123 /* return recombined sums */ 00124 return adler | (sum2 << 16); 00125 } 00126 00127 /* ========================================================================= */ 00128 uLong ZEXPORT adler32_combine(adler1, adler2, len2) 00129 uLong adler1; 00130 uLong adler2; 00131 z_off_t len2; 00132 { 00133 unsigned long sum1; 00134 unsigned long sum2; 00135 unsigned rem; 00136 00137 /* the derivation of this formula is left as an exercise for the reader */ 00138 rem = (unsigned)(len2 % BASE); 00139 sum1 = adler1 & 0xffff; 00140 sum2 = rem * sum1; 00141 MOD(sum2); 00142 sum1 += (adler2 & 0xffff) + BASE - 1; 00143 sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem; 00144 if (sum1 > BASE) sum1 -= BASE; 00145 if (sum1 > BASE) sum1 -= BASE; 00146 if (sum2 > (BASE << 1)) sum2 -= (BASE << 1); 00147 if (sum2 > BASE) sum2 -= BASE; 00148 return sum1 | (sum2 << 16); 00149 }