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fltk 1.3.0rc3
About: FLTK (Fast Light Tool Kit) is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and MacOS X. Release candidate.
SfR Fresh Dox: fltk-1.3.0rc3-source.tar.gz ("inofficial" and yet experimental doxygen-generated source code documentation) ![]() |
00001 // 00002 // "$Id: Fl_Gl_Choice.cxx 8175 2011-01-03 20:51:17Z manolo $" 00003 // 00004 // OpenGL visual selection code for the Fast Light Tool Kit (FLTK). 00005 // 00006 // Copyright 1998-2010 by Bill Spitzak and others. 00007 // 00008 // This library is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU Library General Public 00010 // License as published by the Free Software Foundation; either 00011 // version 2 of the License, or (at your option) any later version. 00012 // 00013 // This library is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 // Library General Public License for more details. 00017 // 00018 // You should have received a copy of the GNU Library General Public 00019 // License along with this library; if not, write to the Free Software 00020 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 00021 // USA. 00022 // 00023 // Please report all bugs and problems on the following page: 00024 // 00025 // http://www.fltk.org/str.php 00026 // 00027 00028 #include <config.h> 00029 #if HAVE_GL 00030 00031 # include <FL/Fl.H> 00032 # include <FL/x.H> 00033 # include <stdlib.h> 00034 # include "Fl_Gl_Choice.H" 00035 # include <FL/gl_draw.H> 00036 # include "flstring.h" 00037 # include <FL/fl_utf8.h> 00038 00039 # ifdef __APPLE__ 00040 # include <ApplicationServices/ApplicationServices.H> 00041 # include <FL/Fl_Window.H> 00042 # endif 00043 00044 # ifdef WIN32 00045 void fl_save_dc(HWND, HDC); 00046 # endif 00047 00048 static Fl_Gl_Choice *first; 00049 00050 // this assumes one of the two arguments is zero: 00051 // We keep the list system in Win32 to stay compatible and interpret 00052 // the list later... 00053 Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) { 00054 Fl_Gl_Choice *g; 00055 00056 for (g = first; g; g = g->next) 00057 if (g->mode == m && g->alist == alistp) 00058 return g; 00059 00060 #if defined(USE_X11) 00061 const int *blist; 00062 int list[32]; 00063 00064 if (alistp) 00065 blist = alistp; 00066 else { 00067 int n = 0; 00068 if (m & FL_INDEX) { 00069 list[n++] = GLX_BUFFER_SIZE; 00070 list[n++] = 8; // glut tries many sizes, but this should work... 00071 } else { 00072 list[n++] = GLX_RGBA; 00073 list[n++] = GLX_GREEN_SIZE; 00074 list[n++] = (m & FL_RGB8) ? 8 : 1; 00075 if (m & FL_ALPHA) { 00076 list[n++] = GLX_ALPHA_SIZE; 00077 list[n++] = (m & FL_RGB8) ? 8 : 1; 00078 } 00079 if (m & FL_ACCUM) { 00080 list[n++] = GLX_ACCUM_GREEN_SIZE; 00081 list[n++] = 1; 00082 if (m & FL_ALPHA) { 00083 list[n++] = GLX_ACCUM_ALPHA_SIZE; 00084 list[n++] = 1; 00085 } 00086 } 00087 } 00088 if (m & FL_DOUBLE) { 00089 list[n++] = GLX_DOUBLEBUFFER; 00090 } 00091 if (m & FL_DEPTH) { 00092 list[n++] = GLX_DEPTH_SIZE; list[n++] = 1; 00093 } 00094 if (m & FL_STENCIL) { 00095 list[n++] = GLX_STENCIL_SIZE; list[n++] = 1; 00096 } 00097 if (m & FL_STEREO) { 00098 list[n++] = GLX_STEREO; 00099 } 00100 # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) 00101 if (m & FL_MULTISAMPLE) { 00102 list[n++] = GLX_SAMPLES_SGIS; 00103 list[n++] = 4; // value Glut uses 00104 } 00105 # endif 00106 list[n] = 0; 00107 blist = list; 00108 } 00109 00110 fl_open_display(); 00111 XVisualInfo *visp = glXChooseVisual(fl_display, fl_screen, (int *)blist); 00112 if (!visp) { 00113 # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) 00114 if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE,0); 00115 # endif 00116 return 0; 00117 } 00118 00119 #elif defined(__APPLE_QUARTZ__) 00120 // warning: the Quartz version should probably use Core GL (CGL) instead of AGL 00121 const int *blist; 00122 int list[32]; 00123 00124 if (alistp) 00125 blist = alistp; 00126 else { 00127 int n = 0; 00128 if (m & FL_INDEX) { 00129 list[n++] = AGL_BUFFER_SIZE; 00130 list[n++] = 8; // glut tries many sizes, but this should work... 00131 } else { 00132 list[n++] = AGL_RGBA; 00133 list[n++] = AGL_GREEN_SIZE; 00134 list[n++] = (m & FL_RGB8) ? 8 : 1; 00135 if (m & FL_ALPHA) { 00136 list[n++] = AGL_ALPHA_SIZE; 00137 list[n++] = (m & FL_RGB8) ? 8 : 1; 00138 } 00139 if (m & FL_ACCUM) { 00140 list[n++] = AGL_ACCUM_GREEN_SIZE; 00141 list[n++] = 1; 00142 if (m & FL_ALPHA) { 00143 list[n++] = AGL_ACCUM_ALPHA_SIZE; 00144 list[n++] = 1; 00145 } 00146 } 00147 } 00148 if (m & FL_DOUBLE) { 00149 list[n++] = AGL_DOUBLEBUFFER; 00150 } 00151 if (m & FL_DEPTH) { 00152 list[n++] = AGL_DEPTH_SIZE; list[n++] = 24; 00153 } 00154 if (m & FL_STENCIL) { 00155 list[n++] = AGL_STENCIL_SIZE; list[n++] = 1; 00156 } 00157 # ifdef AGL_STEREO 00158 if (m & FL_STEREO) { 00159 list[n++] = AGL_STEREO; 00160 } 00161 # endif 00162 list[n] = AGL_NONE; 00163 blist = list; 00164 } 00165 fl_open_display(); 00166 AGLPixelFormat fmt = aglChoosePixelFormat(NULL, 0, (GLint*)blist); 00167 if (!fmt) return 0; 00168 00169 #elif defined(WIN32) 00170 00171 // Replacement for ChoosePixelFormat() that finds one with an overlay 00172 // if possible: 00173 if (!fl_gc) fl_GetDC(0); 00174 int pixelformat = 0; 00175 PIXELFORMATDESCRIPTOR chosen_pfd; 00176 for (int i = 1; ; i++) { 00177 PIXELFORMATDESCRIPTOR pfd; 00178 if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break; 00179 // continue if it does not satisfy our requirements: 00180 if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue; 00181 if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue; 00182 if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue; 00183 if ((m & FL_ACCUM) && !pfd.cAccumBits) continue; 00184 if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue; 00185 if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue; 00186 if ((m & FL_DEPTH) && !pfd.cDepthBits) continue; 00187 if ((m & FL_STENCIL) && !pfd.cStencilBits) continue; 00188 // see if better than the one we have already: 00189 if (pixelformat) { 00190 // offering non-generic rendering is better (read: hardware accelleration) 00191 if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) && 00192 (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue; 00193 // offering overlay is better: 00194 else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {} 00195 // otherwise more bit planes is better: 00196 else if (chosen_pfd.cColorBits > pfd.cColorBits) continue; 00197 else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue; 00198 } 00199 pixelformat = i; 00200 chosen_pfd = pfd; 00201 } 00202 //printf("Chosen pixel format is %d\n", pixelformat); 00203 if (!pixelformat) return 0; 00204 #else 00205 # error platform unsupported 00206 #endif 00207 00208 g = new Fl_Gl_Choice; 00209 g->mode = m; 00210 g->alist = alistp; 00211 g->next = first; 00212 first = g; 00213 00214 #if defined(USE_X11) 00215 g->vis = visp; 00216 00217 if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */ 00218 visp->visualid == fl_visual->visualid && 00219 !fl_getenv("MESA_PRIVATE_CMAP")) 00220 g->colormap = fl_colormap; 00221 else 00222 g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), 00223 visp->visual, AllocNone); 00224 # elif defined(WIN32) 00225 g->pixelformat = pixelformat; 00226 g->pfd = chosen_pfd; 00227 # elif defined(__APPLE_QUARTZ__) 00228 // warning: the Quartz version should probably use Core GL (CGL) instead of AGL 00229 g->pixelformat = fmt; 00230 # else 00231 # error unsupported platform 00232 # endif 00233 00234 return g; 00235 } 00236 00237 static GLContext *context_list = 0; 00238 static int nContext = 0, NContext = 0; 00239 00240 static void add_context(GLContext ctx) { 00241 if (!ctx) return; 00242 if (nContext==NContext) { 00243 if (!NContext) NContext = 8; 00244 NContext *= 2; 00245 context_list = (GLContext*)realloc( 00246 context_list, NContext*sizeof(GLContext)); 00247 } 00248 context_list[nContext++] = ctx; 00249 } 00250 00251 static void del_context(GLContext ctx) { 00252 int i; 00253 for (i=0; i<nContext; i++) { 00254 if (context_list[i]==ctx) { 00255 memmove(context_list+i, context_list+i+1, 00256 (nContext-i-1) * sizeof(GLContext)); 00257 context_list[--nContext] = 0; 00258 break; 00259 } 00260 } 00261 if (!nContext) gl_remove_displaylist_fonts(); 00262 } 00263 00264 #if defined(USE_X11) 00265 00266 GLContext fl_create_gl_context(XVisualInfo* vis) { 00267 GLContext shared_ctx = 0; 00268 if (context_list && nContext) shared_ctx = context_list[0]; 00269 GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1); 00270 if (context) 00271 add_context(context); 00272 return context; 00273 } 00274 00275 #elif defined(WIN32) 00276 00277 GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { 00278 Fl_X* i = Fl_X::i(window); 00279 HDC hdc = i->private_dc; 00280 if (!hdc) { 00281 hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE); 00282 fl_save_dc(i->xid, hdc); 00283 SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd)); 00284 # if USE_COLORMAP 00285 if (fl_palette) SelectPalette(hdc, fl_palette, FALSE); 00286 # endif 00287 } 00288 GLContext context = 00289 layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc); 00290 if (context) { 00291 if (context_list && nContext) 00292 wglShareLists(context_list[0], context); 00293 add_context(context); 00294 } 00295 return context; 00296 } 00297 00298 # elif defined(__APPLE_QUARTZ__) 00299 #if !(MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 && __LP64__) 00300 static CGrafPtr fl_GetWindowPort(WindowRef window) 00301 { 00302 typedef CGrafPtr (*wf)(WindowRef); 00303 static wf f = NULL; 00304 if ( ! f) f = (wf)Fl_X::get_carbon_function("GetWindowPort"); 00305 return (*f)(window); 00306 } 00307 #endif 00308 00309 // warning: the Quartz version should probably use Core GL (CGL) instead of AGL 00310 GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { 00311 GLContext context, shared_ctx = 0; 00312 if (context_list && nContext) shared_ctx = context_list[0]; 00313 context = aglCreateContext( g->pixelformat, shared_ctx); 00314 if (!context) return 0; 00315 add_context((GLContext)context); 00316 if ( window->parent() ) { 00317 int H = window->window()->h(); 00318 GLint rect[] = { window->x(), H-window->h()-window->y(), window->w(), window->h() }; 00319 aglSetInteger( (GLContext)context, AGL_BUFFER_RECT, rect ); 00320 aglEnable( (GLContext)context, AGL_BUFFER_RECT ); 00321 } 00322 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 00323 #if __LP64__ 00324 // 64 bit version 00325 aglSetWindowRef(context, Fl_X::i(window)->window_ref() ); 00326 #else 00327 // 32 bit version >= 10.5 00328 if (aglSetWindowRef != NULL) 00329 aglSetWindowRef(context, Fl_X::i(window)->window_ref() ); 00330 else 00331 aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(window)->window_ref() ) ); 00332 #endif 00333 #else 00334 // 32 bit version < 10.5 00335 aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(window)->window_ref() ) ); 00336 #endif 00337 return (context); 00338 } 00339 # else 00340 # error unsupported platform 00341 # endif 00342 00343 static GLContext cached_context; 00344 static Fl_Window* cached_window; 00345 00346 void fl_set_gl_context(Fl_Window* w, GLContext context) { 00347 if (context != cached_context || w != cached_window) { 00348 cached_context = context; 00349 cached_window = w; 00350 # if defined(USE_X11) 00351 glXMakeCurrent(fl_display, fl_xid(w), context); 00352 # elif defined(WIN32) 00353 wglMakeCurrent(Fl_X::i(w)->private_dc, context); 00354 # elif defined(__APPLE_QUARTZ__) 00355 // warning: the Quartz version should probably use Core GL (CGL) instead of AGL 00356 if ( w->parent() ) { //: resize our GL buffer rectangle 00357 int H = w->window()->h(); 00358 GLint rect[] = { w->x(), H-w->h()-w->y(), w->w(), w->h() }; 00359 aglSetInteger( context, AGL_BUFFER_RECT, rect ); 00360 aglEnable( context, AGL_BUFFER_RECT ); 00361 } 00362 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 00363 #if __LP64__ 00364 // 64 bit version 00365 aglSetWindowRef(context, Fl_X::i(w)->window_ref() ); 00366 #else 00367 // 32 bit version >= 10.5 00368 if (aglSetWindowRef != NULL) 00369 aglSetWindowRef(context, Fl_X::i(w)->window_ref() ); 00370 else 00371 aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(w)->window_ref() ) ); 00372 #endif 00373 #else 00374 // 32 bit version < 10.5 00375 aglSetDrawable( context, fl_GetWindowPort( Fl_X::i(w)->window_ref() ) ); 00376 #endif 00377 aglSetCurrentContext(context); 00378 # else 00379 # error unsupported platform 00380 # endif 00381 } 00382 } 00383 00384 void fl_no_gl_context() { 00385 cached_context = 0; 00386 cached_window = 0; 00387 # if defined(USE_X11) 00388 glXMakeCurrent(fl_display, 0, 0); 00389 # elif defined(WIN32) 00390 wglMakeCurrent(0, 0); 00391 # elif defined(__APPLE_QUARTZ__) 00392 // warning: the Quartz version should probably use Core GL (CGL) instead of AGL 00393 AGLContext ctx = aglGetCurrentContext(); 00394 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 00395 if (aglSetWindowRef != NULL) 00396 { if(ctx) aglSetWindowRef(ctx, NULL ); } 00397 else 00398 #endif 00399 if(ctx) aglSetDrawable( ctx, NULL ); 00400 aglSetCurrentContext(0); 00401 # else 00402 # error unsupported platform 00403 # endif 00404 } 00405 00406 void fl_delete_gl_context(GLContext context) { 00407 if (cached_context == context) fl_no_gl_context(); 00408 # if defined(USE_X11) 00409 glXDestroyContext(fl_display, context); 00410 # elif defined(WIN32) 00411 wglDeleteContext(context); 00412 # elif defined(__APPLE_QUARTZ__) 00413 // warning: the Quartz version should probably use Core GL (CGL) instead of AGL 00414 aglDestroyContext( context ); 00415 # else 00416 # error unsupported platform 00417 # endif 00418 del_context(context); 00419 } 00420 00421 #endif // HAVE_GL 00422 00423 00424 // 00425 // End of "$Id: Fl_Gl_Choice.cxx 8175 2011-01-03 20:51:17Z manolo $". 00426 //